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				<title><![CDATA[The Indiana Law Journal &amp; The Indiana Law Journal Supplement - Articles - ]]></title>
				<link>http://www.indianalawjournal.org</link>
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				<language>en-us</language>
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					  <title><![CDATA[On Virtual Worlds: Copyright and Contract Law at the Dawn of the Virtual Age]]></title>
					  <link>http://www.indianalawjournal.org/articles/13/1/On-Virtual-Worlds-Copyright-and-Contract-Law-at-the-Dawn-of-the-Virtual-Age/Page1.html</link>
					  <description><![CDATA[

<p>In this article, the author examines the use of copyright
law on the internet &#8211; specifically in "virtual worlds" such as those in online
games such as World of Warcraft and EverQuest. These games have hundreds of
thousands of players world-wide, and many players "create" virtual goods,
artwork, and literary pieces while in the "world" of the games. </p>



<p>The author argues that because of the huge economies of
these popular games, courts will very soon have to address the application of
copyright law to the things that players create while in the virtual
environments. The author ultimately concludes that existing copyright law must
be modified in order to protect more fully the interests both of the game
creators and of the game players.</p>

 ]]></description>
					  <author>no@spam.com (Erez Reuveni)</author>
					  <pubDate>Wed, 03 Oct 2007 21:44:29 EDT</pubDate>
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